I remember the days when games didn't have difficulty levels to choose from. There was only one difficulty level and it was hard. Game also didn't have so many checkpoints. Heck, you were lucky if the game even had a save system. Game over actually meant game over, or in other words, start over. Yeah, it could be frustrating, but it was also very rewarding to finish a game since only a skilled and dedicated player could get to the end.
Now it seems like most games either let you choose your own difficulty, or the one difficulty they give you is way too easy (newer Zelda games, for example). This isn't really such a bad thing. It makes games a lot more accessible to a wider audience. But at the same time, almost anyone can beat almost any game. It's hard to die on easy mode in Halo even if you try. Legendary is a good challenge, but the checkpoint system makes it an attainable goal for anyone.
So what do you think? Do you prefer to be challenged and have to earn everything? Do you prefer to be able to coast through games unscathed? Is this more evidence of the "wussification" of society?
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